Their quest is to save the world from the merciless Fire Nation, while avoiding. Set in a fantastic, Asian-influenced world of martial arts and elemental magic, Avatar: The Last Airbender follows the adventures of Aang, the successor to a long line of Avatars. The game was followed by two sequels, Avatar: The Last Airbender The Burning Earth and Avatar: The Last The popular animated TV series, Avatar: The Last Airbender, led the list of childrens TV series programming viewed most on Netflix in the United States.The cover art for the Master of Elements Starter Set features Aang, Katara, and Zuko.Avatar: The Last Airbender is the hot new game based on Nickelodeon's new hit show. Avatar: The Last Airbender: The Video Game (known as Avatar: The Legend of Aang in Europe) is the first video game based on the Nicktoon of the same name for Game Boy Advance, Microsoft Windows, Nintendo GameCube, Nintendo DS, PlayStation 2, PlayStation Portable, Wii, and Xbox.The overall objective is to earn three points before the opposing player does they can be gained when opponents have no further actions available to them. In the game, the player takes on the role of one of the main or secondary characters from Avatar: The Last Airbender and duels another player in a match testing strength and abilities determined by the game's cards. Together with friends Katara and Sokka, he journeys to defeat the evil Fire Nation and restore balance.The Avatar: The Last Airbender Trading Card Game is a collectible card game developed and produced by the Upper Deck Company and released in February 2006.
Avatar The Last Airbender Games List Series Programming ViewedThis list may not reflect recent changes ().The original launch is titled Master of Elements and has a spread of 235 cards, including 55 common cards, 55 uncommon cards, 55 rare cards, and 10 Zenementals. Within each nation, there is a remarkable order of men and women called the 'benders' who can learn to harness their inborn talent and manipulate their native.Pages in category 'Avatar: The Last Airbender games' The following 12 pages are in this category, out of 12 total. In a lost age, the world is divided into four nations: the Water Tribes, the Earth Kingdom, the Fire Nation, and the Air Nomads. 2008 - Avatar: The Last Airbender - Path of Zuko. 4.3 Further setup information and the opening attack 4.2 Inexact overview and brief explanation of strike system Burger King also released eight promo cards, which were sold with Kids Meals between August 28 and September 30 of 2006. Since the initial release, multiple promotional cards and other additional cards have also been released, some of which come with the series' DVD collection. 4.8 Chamber Card/signature move mechanics, earning a point, and celebration 4.6 Chamber Card details and signature moves 4.5 New turns, cleanup, advantage cards, and charges ![]() ![]() Strike cards will usually make up the bulk of a player's deck. Of the three zones on the play mat, the green zone contains the Chamber Card, the yellow zone the deck, and the red zone the discard pile.There are other card types in the game besides the Chamber Card: strike, advantage, and ally. The Chamber also has a double-sided card hidden within it, called the character's signature move. The Chamber Card (alternatively called simply the Chamber) is the player's character representation in the game, and the plot of the game makes it so that the characters on each Chamber are battling each other, with the other card types being some form of the Chamber character's allies, abilities, or skills. Each player chooses his or her Chamber Card before the game begins. A play mat has three zones where, as the game progresses, each player comes to place his or her cards. An ally card represents a character from the series who comes to assist the Chamber character. An advantage card has the ability to aid the player who draws it in predetermined ways based on its ability outlined in the respective card's description. A strike defeated by an opposing player's strike is placed in the discard pile or focused into the energy of the zone in which it lost. For example, a strike with intercept value 3 does not have enough defensive capabilities to stand against an opposing strike with force value 5, so it would be defeated if attacked by the opposing strike. Depending on the card type, the flipped card goes into a designated area of the respective zone. Otherwise, the ally often has similar effects to those of advantage cards.Throughout the game, cards are flipped onto the play mat by that mat's owner from the deck. "Sokka's Zone" if the Sokka ally card is played. From here, since the player was defeated in the green zone, he or she begins to flip cards into the yellow zone instead. Each time a player's strike card is defeated by the opponent's strike card, that strike can either become an energy of that zone by being placed face-down in the energy portion of the zone, which is one form of focusing, or it can be discarded, pending the discretion of the player. The amount and color of the energies necessary for card payment are found in the sidebar of each strike, ally, and advantage card.Each player begins the game in his or her green zone. Energies can be created throughout the game by methods including replenishment and focusing. However, in order to put a flipped card in play, it must be paid for with green, yellow, and/or red energies, three of which are placed in each respective zone at the beginning of the game, chosen from the top of the deck and placed face-down. Excel vba resize columnsThe first player to earn three points wins the game.How to play Note: This how-to-play is meant as an elaboration of the overview section shown above. If defeated in the red zone, the newly vanquished player has lost the round and the opposite player earns a point. Before beginning this new chain of flips, cleanup must be initiated on the part of the defendant (see the glossary for details) followed by other stipulations pertaining to energy replenishment (see "How to play"). However, if in this chain of defeats the losing player manages to flip a strike card that has sufficient intercept to ward off the opponent's winning strike card, the opponent must begin to defend his or her own zones against the counterattack by flipping cards. Early setupAny game of this TCG begins with each player shuffling his or her deck without including the Chamber Card in the deck. However, if one were in want to play a game of the TCG with card traits considered, then this how-to-play would still apply, except with the supplementary information provided here. This how-to-play does not play out with the trait dynamics of cards in mind. It frequently builds off of the information contained in the overview and uses multiple terms found in the glossary, which should be referred to often for fuller understanding of the game.
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